games

games
This week, we're graced by the presence of our old friend and colleague, Darin Casier, who's a UI programmer at Bioware MTL. We get into the thick of analytics in game development, why we play games, and get into what we've been playing. READ ›
games
We're a little late, but the podcast is finally here! In this episode, Harold and Jon catch up after a long game jam, and exhausting home renovation (respectively). We're still here. And this week we briefly discuss Monaco first impressions and game jam wisdom. READ ›
games
This week, we discuss the shortcomings of Telltale's The Walking Dead from a gameplay perspective, very briefly review my first impressions of Max Payne 3 (I'm only 20 minutes in), and take you on a 2-hour journey as we ramble on and on and on about Bioshock Infinite. Be warned that at that point, you're in hard core spoiler town. READ ›
games
In our second episode, Harold and Jon figure out an appropriate name for the podcast, and yammer on about Far Cry 3, Need For Speed: The Run(s), Nimble Quest, and briefly debate the merits of visibly showing progress and growth in game interfaces. READ ›
games
Hosts Jon Chan and Harold Li get their feet warm in the pool by making half-assed introductions about themselves, discuss Ketzal's Corridors (3DS), Candy Crush Saga (Web/iOS), Value in Freemium Gaming, and the FarCry 3 Outpost app (Mobile). All this, and many awkward silences! READ ›
About Me

Jonathan Chan is a game designer by trade and philosopher by habit. He is on a personal mission to make sure people realize that they are never too old to play. Rest in Peace to Nate Dogg and the ODB.

REAL TALK

I don’t give a damn
’bout my reputation
I’ve never been afraid of any deviation
And I don’t really care
If you think I’m strange
I ain’t gonna change
and I’m never gonna care ’bout my bad reputation
— Joan Jett

Twitter @jtr0nic