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	<title>Comments on: Fight Night Round 4 Physics Gameplay</title>
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		<title>By: Jeff</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-543</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:10:08 +0000</pubDate>
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		<description>I agree that physics can be a large part of gameplay (BoomBlox comes to mind), but in this case it could be used as a curtain to hide the fact that it&#039;s pretty much still the same game... Except now you can get close for intimate hugs. They dress it up with spit and rippled face skin, but if there is no new significant features then I might wait for Fight Night Round 5 before shelling out another 60 dollars.

Although, I am impressed and would love to play it at one of your houses.</description>
		<content:encoded><![CDATA[<p>I agree that physics can be a large part of gameplay (BoomBlox comes to mind), but in this case it could be used as a curtain to hide the fact that it&#8217;s pretty much still the same game&#8230; Except now you can get close for intimate hugs. They dress it up with spit and rippled face skin, but if there is no new significant features then I might wait for Fight Night Round 5 before shelling out another 60 dollars.</p>
<p>Although, I am impressed and would love to play it at one of your houses.</p>
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		<title>By: Jon Chan</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-540</link>
		<dc:creator>Jon Chan</dc:creator>
		<pubDate>Wed, 22 Apr 2009 04:44:46 +0000</pubDate>
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		<description>lol

They haven&#039;t specified, but physics-wise, it seems to be an updated version of the engine EA was using in Round 3. However, you&#039;re right - not too many developers tout their own physics engine. But if any developer could, it would be EA without a doubt. 

To address your point about physics masking gameplay, I think in many cases nowadays, a solid physics engine is the foundation of gameplay. Emergent gameplay, as overused as the term is, is brought on in many ways, the calculated chaos of physics being one of them. 

But again, I&#039;ve got to agree with you: if the game controls like Jell-O on a skateboard (wtf?), I&#039;ll be sorely disappointed.</description>
		<content:encoded><![CDATA[<p>lol</p>
<p>They haven&#8217;t specified, but physics-wise, it seems to be an updated version of the engine EA was using in Round 3. However, you&#8217;re right &#8211; not too many developers tout their own physics engine. But if any developer could, it would be EA without a doubt. </p>
<p>To address your point about physics masking gameplay, I think in many cases nowadays, a solid physics engine is the foundation of gameplay. Emergent gameplay, as overused as the term is, is brought on in many ways, the calculated chaos of physics being one of them. </p>
<p>But again, I&#8217;ve got to agree with you: if the game controls like Jell-O on a skateboard (wtf?), I&#8217;ll be sorely disappointed.</p>
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		<title>By: Jeff</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-539</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.secondary-fire.com/?p=682#comment-539</guid>
		<description>I just noticed my first post has horrible english.</description>
		<content:encoded><![CDATA[<p>I just noticed my first post has horrible english.</p>
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		<title>By: Jeff</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-538</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.secondary-fire.com/?p=682#comment-538</guid>
		<description>If you want to talk awesome boxing games, I think it&#039;s only fair you guys mention Punch Out for the Wii...

Not only does it look awesome, but it looks really awesome.</description>
		<content:encoded><![CDATA[<p>If you want to talk awesome boxing games, I think it&#8217;s only fair you guys mention Punch Out for the Wii&#8230;</p>
<p>Not only does it look awesome, but it looks really awesome.</p>
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		<title>By: Jeff</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-537</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.secondary-fire.com/?p=682#comment-537</guid>
		<description>I which physics engine they&#039;re using, if any. I&#039;d had to think some poor schmuck had to do that from scratch!

I just hope developers don&#039;t pull the ol&#039; &quot;Look at our physics!!&quot; while they hide horrible gameplay, as we have seen in the past with flashy graphics.</description>
		<content:encoded><![CDATA[<p>I which physics engine they&#8217;re using, if any. I&#8217;d had to think some poor schmuck had to do that from scratch!</p>
<p>I just hope developers don&#8217;t pull the ol&#8217; &#8220;Look at our physics!!&#8221; while they hide horrible gameplay, as we have seen in the past with flashy graphics.</p>
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		<title>By: Jon Chan</title>
		<link>http://www.secondary-fire.com/fight-night-round-4-phyics-gameplay/comment-page-1#comment-528</link>
		<dc:creator>Jon Chan</dc:creator>
		<pubDate>Sun, 12 Apr 2009 23:04:52 +0000</pubDate>
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		<description>Mm I thought I posted my comment here already, but I must have been out of my mind. 

I was really curious to see how EA would evolve the Fight Night series from Round 3. I guess, physics are the future, as the GTAs and Skates of the gaming world are all about the big P. 

This game looks beautiful, and I can&#039;t wait to play as Tyson. I wonder if there&#039;ll be a special ear-bite/grapple move...</description>
		<content:encoded><![CDATA[<p>Mm I thought I posted my comment here already, but I must have been out of my mind. </p>
<p>I was really curious to see how EA would evolve the Fight Night series from Round 3. I guess, physics are the future, as the GTAs and Skates of the gaming world are all about the big P. </p>
<p>This game looks beautiful, and I can&#8217;t wait to play as Tyson. I wonder if there&#8217;ll be a special ear-bite/grapple move&#8230;</p>
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