Fight Night Round 4 Physics Gameplay
April 10, 2009 by Amrit Maharaj
Filed under All
The entire engine has been redone from the bottom up with this latest iteration of the Fight Night series to bring to the player the most realistic interpretation of the sweet science ever seen on a console.
The major improvement has been the addition of physics based gameplay in place of the canned animations and limited use of physics in the previous games, allowing the player to get up close and personal with a true inside fighting mechanic. Similar to how Skate changed the way we think of skateboarding games, Fight Night Round 4 is going to literally change the game by introducing physics in the punching system, meaning that there will be glancing punches that will do less damage than a cleanly landed, well timed punch just like trying to land that perfect frontside 360 bs off a ledge.
But the physics don’t only help in the gameplay department as increased attention has been paid to the collision detection and knockout animations are done in real time and are different depending on how the fighter gets hit.
Check out the video below to get a truly eye opening example of how great this game is going to be.

