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	<title>Secondary Fire &#187; Ubisoft</title>
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		<title>Prince of Persia Redux Impressions</title>
		<link>http://www.secondary-fire.com/fresh-game-prince-of-persia-what-do-you-think</link>
		<comments>http://www.secondary-fire.com/fresh-game-prince-of-persia-what-do-you-think#comments</comments>
		<pubDate>Mon, 08 Dec 2008 10:26:14 +0000</pubDate>
		<dc:creator>Jon Chan</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.secondary-fire.com/?p=367</guid>
		<description><![CDATA[I think I&#8217;ve played enough of Ubisoft Montreal&#8217;s latest Prince of Persia iteration to understand the core mechanics and style of the game. And really, I think they&#8217;ve milked their last cow. Let&#8217;s call it Prince of Persia Montreal Edition, because fuck, there are so many iterations of this god damned franchise.












I was really surprised [...]]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;ve played enough of Ubisoft Montreal&#8217;s latest Prince of Persia iteration to understand the core mechanics and style of the game. And really, I think they&#8217;ve milked their last cow. Let&#8217;s call it Prince of Persia Montreal Edition, because fuck, there are so many iterations of this god damned franchise.</p>
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<p>I was really surprised to find that Prince of Persia Montreal Edition (or POP ME) was receiving an average 85% on both Xbox 360 and PS3 consoles. I didn&#8217;t think this game was incredibly innovate or unique, or even had that short term play-itch that tends to get me from title to title.</p>
<p>It&#8217;s not that the game is poorly designed or developed. In fact, quite the opposite. I really like the writing style and art direction that this game has taken. The Prince&#8217;s sarcastic but whimsical tone, combined with vibrant colours and a balanced combination of mechanical and natural environments makes It feel like I&#8217;m playing an Aladdin action movie. But I don&#8217;t know if that&#8217;s good or bad. The adult  in me doesn&#8217;t really appreciate this style anymore. It feels rash and immature. On the other hand, the Michael Jackson in me absolutely loves it.  Where the fuck is my genie? Oh right. Elika. I have a hot genie. Awesome.</p>
<p style="text-align: center;"><a href="http://secondary-fire.com/wp-content/uploads/2008/12/PoP_S_049.jpg"><br />
<img src="http://secondary-fire.com/wp-content/uploads/2008/12/PoP_S_049.jpg" alt="" width="80%" height="80%" /></a></p>
<p style="text-align: center;"><a href="http://secondary-fire.com/wp-content/uploads/2008/12/PoP_S_028.jpg"><br />
<img src="http://secondary-fire.com/wp-content/uploads/2008/12/PoP_S_028.jpg" alt="" width="80%" height="80%" /></a></p>
<p style="text-align: left;">However, this is only aesthetic. While I completely agree with <a href="http://www.secondary-fire.com/apologies-and-bitch-slaps-are-in-order-or-this-week-jon-hates">Alison Haislip&#8217;s brilliant observation</a> that the writing is good, and the graphics are good, I really don&#8217;t think the &#8220;play of the game&#8221; will keep you coming back any time soon. If anything, it&#8217;s the writing and the graphics, and even then, I crave something more.</p>
<p style="text-align: left;">Are Counter-Terrorism and Wall Running the only things that Ubisoft knows? Are they really milking their cows down to the last drop? Will it only be a matter of time before we see Prince of Vegas: Recon Assassin? Actually &#8230; that would be pretty fucking sick.</p>
<p>Let us know what you think&#8230;</p>
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